Pillar of Text

Speculative archeology 3D models, PC game

A walking game situated in a reconstructed landscape from the Western Eurasian Steppe, where a multiconfessional Jewish kingdom flourished before disappearing under river mud. The work includes 3D objects modeled after 2021-2022 excavations from a sought-after archeological dig near the city of Astrakhan in southern Russia, unearthing the lost Khazar capital.

The game features 8 different pillas or text, each comprised of languages spoken by members of the team working on the game. Upon encountering one, an artifact emerges from the landscape, in a manner akin to the way we use archeology to fill in empty spaces in historical texts.

Pillar of text is a part of the Proof and Argument project.